Apple Vision Pro Launch-title Spatial Audio Director

Audio lead responsible for stakeholder management, directing three sound designers, and delivering the complete spatial audio experience. Took ownership of technical audio implementation in Swift using Apple RealityKit (no middleware), driving audio tech, sound design, music, testing, and final mix.

Expanded internal audio tooling around RealityKit, worked directly with Apple’s RealityKit team to provide feedback and support, and stepped into implementation to unblock the critical path thus freeing the lead programmer and producer to focus elsewhere. Structured audio work by system and designer strengths to ensure smooth delivery and on-time launch.

SUPER FRUIT NINJA 

Apple Vision Pro Launch Title

  • 2024

Platform:

  • APPLE VISION PRO XR DEVICE

Roles

  • Project Audio Lead
  • Technical Sound Designer
  • Creative Sound Designer
  • Composer
  • Mix Engineer

I worked closely with lead engineer to create audio systems and behaviors necessary to support the various mechanics in the game. Apple Reality Kit

Light programming : implementation in Swift/XCode of sound cues and audio features.

Led team of 3 other audio designers and delegated work to play to their strengths to turn around the audio in lightning speed.