Yannis Brown

Technical and Creative Game Audio for MMO, VR, and Everything in Between

Sound Design | Technical Audio | Systems | Composition | Mixing

25 years in game audio backed by a computer science foundation
Fully remote. Plug-in audio department for studios of any size.

I help developers create worlds that feel alive!

Trusted for AAA, VR and MR launch titles, MMOs, MOBAs, mobile, and indie rescue work.

(MMO lead audio for 11 years. Emmy award-winning VR audio work.)

CONTACT ME | 2022 Sizzle Reel

Mobile, Handheld, MMO, MOBA, VR, AR, Rides, Film, Trailers

Sound Design | Technical Audio Systems | Music Composition | Engineering | Leadership

🎧 Audio Team Emmy – Wolves in the Walls VR 
🎮 BAFTA-nominated MMORPG RIFT (Audio Director)

Plug Me In as your remote audio department

Portfolio Highlights

Audio for Games, VR, XR, Film, and Interactive Media

Expertise:
Sound Design • Technical Audio Systems • Adaptive Music • Engineering • Mixing • Implementation

Platforms & Genres:
MMO • MOBA • VR • XR • Mobile • Console • Rides • Animation • Trailers

Awards:
Emmy Award winning team member, Wolves in the Walls (Immersive Audio)
BAFTA nomination, RIFT (Audio Director)

Based in Adelaide, Australia — solar powered studio. Fully remote.

Available as a plug-in audio department for studios of any size.

Leaning on a formal education in Computer Science & Audio Engineering, I balance a deep curiosity for how things work, systems design thinking and creative exploration to design solutions to fit my client’s expectations.

I work alongside developers to deliver distinctive, end-to-end audio. By combining creative insight, technical depth, and leadership experience across decades of platforms and industries, I help teams bring their products to life.

 

Some of the skills & experience I can offer include

Workflow/Technical & Creative Problem Soliving

Technical & Creative Sound Design

Technical & Creative Music Composition

Technical & Creative Mix Engineering

Programming & scripting

Audio Feature & Pipeline Design

Middlware Consulting & Implementation & Architecture

Asset and Implementation Optimization

Immersive reactive audio systems

Adaptive Music Systems & Content

Postproduction audio

Voice Production

Voice Design

Spatial Audio Design

Audio QA / Debugging

Technical Writing & Documentation

Mentoring & Team leadership & Audio Directio

Music Remixing | Stylistic Cloning

I am most known for my work at Trionworlds as Audio Director on ATLAS REACTOR, TROVE, RIFT (MMORPG).  ANKI DRIVE – Apple WWDC 2013. NGMoco for multi-Top-10 App Store hits like Mazefinger, DROPSHIP (ios), STAR DEFENSE (ios), DR AWESOME (ios), WORD FU (ios), TOPPLE 1 & 2 (ios).  DEATH JR 2 – Root Of Evil (psp & wii)

DRAGONBALL Z – Legacy Of Goku II (gba) & BUU’s FURY (gba), SOUTH PARK RALLY, MAZEFINGER (ios), IZOTOPE – A Space Shooter,  , RESTAURANT CITY (fb), PET SOCIETY (fb), PIRATES AHOY !(fb) and many more!

The most recent projects include bespoke audio and technical support and dlc content work on Halfbrick Games such as Super Fruit Ninja (Apple Vision Pro Launch Title), Thrill Of The Fight 2 VR, Fruit Ninja, Jetpack Joyride, Jetpack Joyride Racing, and many more.

Recent post production work includes CGI Animation Dr C0rtex – Origins of Glowstick CGI Trailer, a 5.1 7D Pirates Ride and a “Bee in Central Park” VR 360 video rides with spatial audio.

Other recent works include contributions to the Emmy award winning Facebook Immersive Audio Team on  “Wolves In The Walls” an interactive VR narrative experience which really should be experienced by all if you love to have your senses tingled! The project and audio team received an Emmy for this production. Meta Horizon Worlds – Metaverse.

TESTIMONIALS

“Yannis did an outstanding job as the sound editor on this project. Despite working with limited resources, he managed to deliver top-quality work that significantly elevated the overall production.

His creativity, technical skills, and problem-solving approach made a huge difference. He’ll definitely be one of our top choices for similar projects in the future. It was a real pleasure working with him”

 

Max AKAL
– VR Motion Simulator Rides

“I worked with Yannis on a recent PS2 title, and his ideas for implementing audio into the game were brilliant. He’s always striving for the best possible options, and he would be a great asset to any company seeking audio expertise…I hope to work with him again soon.”

 

Rod Abernethy
– Composer / Producer

“Having worked with Yannis on over 5 games he continually surprises with lightning fast turnarounds and excellent product. Even with loose specs Yannis can turn your 1 paragraph briefs into musical works of art.”

 

Kim Daniel Arthur
– Vice president of global studios for Playfish

“Halfbrick Studios have worked with Yannis on multiple projects and have found him to be an outstanding composer and sound designer. His ability to extrapolate our sound requirements into audio masterpieces is second to none and I highly recommend him for any music or sound work that you plan to outsource.”

 

Shaniel Deo
– CEO at Halfbrick Studios

“Yannis is a genius when it comes to audio, sound design, music etc and such a nice person to boot. A more capable person is hard to find and I’d certainly recommend Yannis for any position he’s ever interested in. Definitely able to multi task as well”

 

Lani Minella
– CEO, AudioGodz Inc (Voice Acting, Directing, Casting, Writing and More)

“Yannis was one of the most talented and easy to work with people I’ve had the chance to meet at F9E. His talents, ability to think in abstract terms and see behind the obvious issues make him a necessary link in the chain of a successful production. I still work with Yannis even though we are no longer in the same company. He is #1 on my list of Sound Designers.”

 

Viktor Kalvachev
– Art Director Backbone Entertainment

https://www.twine.fm/groovyone