Game Audio Specialist

Dip Audio Engineering , BA Comp Science & 15+ years full time both in-house & freelance experience! 

2024,

I am so grateful to have have spent the past 24 years working with super talented and incredibly smart people who have as a team made some fantastic experiences together.

 

I am fortunate to have have worked on almost every platform from Phones, Pocket PCs and Nintendo Gameboys to bleeding edge VR experiences. 

 

My drive, passion and creative skills in Sound Design, Technical Design, Audio Engineering and Music Composition are why companies tend to reach out for my assistance to help brand their products with distinctive audio.

 

Combining skills from a formal education in both Computer Science & Audio Engineering with experience over a multi-industry career I bring to the table an arsenal of creative, technical and leadership skills.  These include but are not limited to programming, scripting, design and implementation of immersive audio systems,  game audio features, adaptive music systems and interactive mix systems. I have also worked in trailer post audio production, music production, voice talent sourcing / direction / acting, immersive / spatial audio, audio QA, technical writer, mentor, team lead, audio director

 

I am most known for my work at Trionworlds as Audio Director on ATLAS REACTORTROVE, RIFT (MMORPG)ANKI DRIVE – Apple WWDC 2013. NGMoco for multi-Top-10 App Store hits like Mazefinger, DROPSHIP (ios), STAR DEFENSE (ios), DR AWESOME (ios), WORD FU (ios)TOPPLE 1 & 2 (ios).  DEATH JR 2 – Root Of Evil (psp & wii)

DRAGONBALL Z – Legacy Of Goku II (gba) & BUU’s FURY (gba), SOUTH PARK RALLY, MAZEFINGER (ios), IZOTOPE – A Space Shooter,  , RESTAURANT CITY (fb), PET SOCIETY (fb), PIRATES AHOY !(fb) and many more!

The most recent projects include work on a short animated indie film “Just Add Milk”, Dr C0rtex Glow Stick CGI Trailer and both a 5,1 and VR 360 video rides with spatial audio.

Other recent works include contributions to the Emmy award winning Facebook Immersive Audio Team on  “Wolves In The Walls” an interactive VR narrative experience which really should be experienced by all if you love to have your senses tingled! The project and audio team received an Emmy for this production.

“I worked with Yannis on a recent PS2 title, and his ideas for implementing audio into the game were brilliant. He’s always striving for the best possible options, and he would be a great asset to any company seeking audio expertise…I hope to work with him again soon.”

 

Rod Abernethy – Composer / Producer
“Having worked with Yannis on over 5 games he continually surprises with lightning fast turnarounds and excellent product. Even with loose specs Yannis can turn your 1 paragraph briefs into musical works of art.”

 

Kim Daniel Arthur – vice president of global studios for Playfish
“Halfbrick Studios have worked with Yannis on multiple projects and have found him to be an outstanding composer and sound designer. His ability to extrapolate our sound requirements into audio masterpieces is second to none and I highly recommend him for any music or sound work that you plan to outsource.”

 

Shaniel Deo – CEO at Halfbrick Studios

“Yannis is a genius when it comes to audio, sound design, music etc and such a nice person to boot. A more capable person is hard to find and I’d certainly recommend Yannis for any position he’s ever interested in. Definitely able to multi task as well”

 

Lani MinellaCEO, AudioGodz Inc -Voice Acting, Directing, Voice over Casting, Writing and More

“Yannis was one of the most talented and easy to work with people I’ve had the chance to meet at F9E. His talents, ability to think in abstract terms and see behind the obvious issues make him a necessary link in the chain of a successful production. I still work with Yannis even though we are no longer in the same company. He is #1 on my list of Sound Designers.”

 

Viktor Kalvachev – Art Director Backbone Entertainment

https://www.twine.fm/groovyone