Immersive Audio Specialist

Dip. Audio Engineering | B.A. Comp Science

Mobile/Handhelds – MMORPGs/MOBAs – VR/AR – Web

Sound Design | Technical Audio | Music Composition | Mix Engineering

Based in Adelaide, Australia — solar-powered studio by day! 🌞

🎧 Audio Team Emmy Wolves in the Walls VR 
🎮 BAFTA-nominated MMORPG RIFT (Audio Director)

Plug Me In as your remote audio department

Audio Team Emmy – Wolves In The Walls (Meta 2019)

2025,

I am grateful to have have spent the past 25 years working with super talented and incredibly smart people. 

I feel fortunate to have have collaborated on almost every platform including: Early Hanhelds (Phones, Pocket PC,Palm OS) to Smart phones (iOS, Android) | Early Handhelds (Nintendo GBA, DS, Sony PSP) | Consoles (XBox, Playstation, Wii, Switch) | PCs & Facebook Gaming | GPS Units | to bleeding edge Robotic AI driven Toys | VR/AR experiences like Apple Vision Pro, Meta Quest and even physical VR Rides!

 

Leaning on a formal education in Computer Science & Audio Engineering, I balance a deep curiosity for how things work, systems design thinking and creative exploration to design solutions to fit my client’s expectations.

I work alongside developers to deliver distinctive, end-to-end audio. By combining creative insight, technical depth, and leadership experience across decades of platforms and industries, I help teams bring their products to life.

 

Some of the skills & experience I can offer include

Technical & Creative Sound Design

Technical & Creative Music Composition

Technical & Creative Mix Engineering

Programming & scripting

Audio Feature & Pipeline Design

Middlware Consulting & Implementation

Asset and Implementation Optimization

Immersive reactive audio systems

Adaptive music systems

Postproduction audio

Voice Production

Spatial audio

Audio QA / Debugging

Technical Writing & Documentation

Mentoring & Team leadership

Audio directing

I am most known for my work at Trionworlds as Audio Director on ATLAS REACTORTROVE, RIFT (MMORPG)ANKI DRIVE – Apple WWDC 2013. NGMoco for multi-Top-10 App Store hits like Mazefinger, DROPSHIP (ios), STAR DEFENSE (ios), DR AWESOME (ios), WORD FU (ios)TOPPLE 1 & 2 (ios).  DEATH JR 2 – Root Of Evil (psp & wii)

DRAGONBALL Z – Legacy Of Goku II (gba) & BUU’s FURY (gba), SOUTH PARK RALLY, MAZEFINGER (ios), IZOTOPE – A Space Shooter,  , RESTAURANT CITY (fb), PET SOCIETY (fb), PIRATES AHOY !(fb) and many more!

The most recent projects include bespoke audio and technical support and dlc content work on Halfbrick Games such as Super Fruit Ninja (Apple Vision Pro Launch Title), Thrill Of The Fight 2 VR, Fruit Ninja, Jetpack Joyride, Jetpack Joyride Racing, and many more.

Recent post production work includes CGI Animation Dr C0rtex – Origins of Glowstick CGI Trailer, a 5.1 7D Pirates Ride and a “Bee in Central Park” VR 360 video rides with spatial audio.

Other recent works include contributions to the Emmy award winning Facebook Immersive Audio Team on  “Wolves In The Walls” an interactive VR narrative experience which really should be experienced by all if you love to have your senses tingled! The project and audio team received an Emmy for this production. Meta Horizon Worlds – Metaverse.

TESTIMONIALS

“Yannis did an outstanding job as the sound editor on this project. Despite working with limited resources, he managed to deliver top-quality work that significantly elevated the overall production.

His creativity, technical skills, and problem-solving approach made a huge difference. He’ll definitely be one of our top choices for similar projects in the future. It was a real pleasure working with him”

 

Max AKAL
– VR Motion Simulator Rides

“I worked with Yannis on a recent PS2 title, and his ideas for implementing audio into the game were brilliant. He’s always striving for the best possible options, and he would be a great asset to any company seeking audio expertise…I hope to work with him again soon.”

 

Rod Abernethy
– Composer / Producer

“Having worked with Yannis on over 5 games he continually surprises with lightning fast turnarounds and excellent product. Even with loose specs Yannis can turn your 1 paragraph briefs into musical works of art.”

 

Kim Daniel Arthur
– Vice president of global studios for Playfish

“Halfbrick Studios have worked with Yannis on multiple projects and have found him to be an outstanding composer and sound designer. His ability to extrapolate our sound requirements into audio masterpieces is second to none and I highly recommend him for any music or sound work that you plan to outsource.”

 

Shaniel Deo
– CEO at Halfbrick Studios

“Yannis is a genius when it comes to audio, sound design, music etc and such a nice person to boot. A more capable person is hard to find and I’d certainly recommend Yannis for any position he’s ever interested in. Definitely able to multi task as well”

 

Lani Minella
– CEO, AudioGodz Inc (Voice Acting, Directing, Casting, Writing and More)

“Yannis was one of the most talented and easy to work with people I’ve had the chance to meet at F9E. His talents, ability to think in abstract terms and see behind the obvious issues make him a necessary link in the chain of a successful production. I still work with Yannis even though we are no longer in the same company. He is #1 on my list of Sound Designers.”

 

Viktor Kalvachev
– Art Director Backbone Entertainment

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