by Yannis Brown | Oct 8, 2015 | Blog
Updated (June 13th 2018) This Hack was created to help audio implementers who imported their voice files as SFX rather then VOICE. Using VOICE files allows you to change the source file based on language settings. This Hack works for WWise 2015 For 2017+ you may need...
by Yannis Brown | Aug 4, 2015 | Blog
Quote from Will Morton's blog on breaking into the industry which I contributed to. I’ve been in the games industry for quite some time now, and one of the questions that I get asked a lot from both sound designers and composers in general is...
by Yannis Brown | Feb 14, 2015 | Blog
Many people ask me how I found myself working in video games trying to gain some glimpse of how to break in. However, my journey into game audio is not the typical story. I did not take a game audio course, I didn’t intern anywhere – so how did I...
by Yannis Brown | May 21, 2014 | Blog
Slinky’s are quite fun… Ever since I was a child age 7 or 8 I used to hold one up to my ear from the top of my bunk bed and listen to the sweet sound of frequency dispersion – that tell tale pew pew sound you hear from movies like StarWars. Little...
by Yannis Brown | Jul 15, 2008 | Blog
DEATH JR. 2: ROOT OF EVIL Wii - A Porting Experience & Interview While working in-house at Back Bone Entertainment, I was lucky to come onto a project which exposed me to a variety of valuable experiences. This was Death Jr: Root of Evil. Firstly a...
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