Presentation – Meta Connect 2022 | Hands On: Building Dynamic and Replayable Experiences
This is a presentation I was part of for Meta Connect 22 – where our team designed and collaboratively created a grappling VR experience within Horizon Worlds. I was audio lead and technical audio designer on the project.
Kiwi Talkz : Interview (Legacy Of Goku II, DBZ, Translating, Sound Design, Handheld, Chiptune)
This is an interview in 2022 by KiwiTalkz a NZ-Based game development podcast that discussed topics such as my role on various project including Dragonball Z – Legacy of Goku 2, Trove, Atlas Reactor and my history of composing and sound design for games.
Basehead Creator (Free Edition)
This powerful sound library manager has just become free for people starting out in the industry wanting to learn how to use a tool that the pro’s incorporate into their workflow.
HOW DOES AUDIO HELP MAKE YOUR GAME FEEL AWESOME?? Choice of a game's sound scape can vastly change the perception of a product. It's a shame to say but I have come across some really good games out there that have just lacked oomph with audio and that oomph...
SoundBank generation failed: could not open the Wwise SoundBank definition file : UE4 & WWise Workflow
This problem took a while to trouble shoot. After using WWise on other projects you generated the banks and include them in the project. Unity, you add them to a streamed assets folder and start using them with the WWise picker. This error happens when you...
ILok Key not showing up in iLok Manager – libusbK – PlayStation controller software!
Sony Playstation SCPkit causes iloks to install under libusbK rather than as Dongles and they don’t show up under ilok manager.
RIFT – Starfall Prophecy OST
I've been working on RIFT now for around 9 years and have helped direct the music for the game and it's numerous expansion packs over the years. This was the first time I was asked to write music. Man what a task! To follow on in Inon Zur's footsteps and write...
Dazzo 3D Transducer Piezo Pickups!
Years ago after having a really nice talk with Ann Kroeber about surface microphones, I was determined to find myself one too and start exploring this hidden world of sound. Initially I started searching for Frapp pickups as that was what was the go to back in the...
What is this VR Audio thing people are talking about.
The big buzzword which has been growing in popularity at GDC the last few years has been the return of VR (Virtual Reality) with a smaller subset AR (Augmented Reality). VR first appeared back in the 90's as low resolution, slower response screens headsets -...
Mistakes – are meant to be!
Mistakes are there for a reason - to deviate you from the expected - and to teach you something. Many people think that they have to be perfect in everything they do, but you need to make a lot of mistakes to learn that perfection. So mistakes are not a bad thing,...