by Yannis Brown | Nov 8, 2022 | Blog
Presentation – Meta Connect 2022 | Hands On: Building Dynamic and Replayable...
by Yannis Brown | Nov 8, 2022 | Blog
KiwiTalkz Interview Dragonball Z – Legacy of Goku...
by Yannis Brown | Sep 9, 2022 | Blog
Basehead is an industry standard audio librarian used by professionals who works with sound assets. It has been widely adopted by the video game audio industry. The owner and brain behind the tool, also an acclaimed film sound designer working in the...
by Yannis Brown | Nov 30, 2020 | Blog
HOW DOES AUDIO HELP MAKE YOUR GAME FEEL AWESOME?? Choice of a game’s sound scape can vastly change the perception of a product. It’s a shame to say but I have come across some really good games out there that have just lacked oomph with audio and...
by Yannis Brown | Feb 5, 2019 | Blog
This problem took a while to trouble shoot. After using WWise on other projects you generated the banks and include them in the project. Unity, you add them to a streamed assets folder and start using them with the WWise picker. This error happens when you...
by Yannis Brown | Jul 20, 2018 | Blog
This has been one of the most frustrating problems. Why are my iLoks not showing up under iLok license manager in Windows? Typically the step to resolve this is: Uninstall PACE iLok manager using Add / Remove Programs Reboot While iLoks are plugged in – Go to...
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