by Yannis Brown | Dec 15, 2015 | Blog
I managed to blow my Apogee MiniMe for the second time. I think I plugged the wrong power supply into the unit and heard a sizzle and a burning smell (never good with electronics). Last time this happened, I sent the unit back to Apogee for repairs. $130 later I had a...
by Yannis Brown | Nov 17, 2015 | Blog
One of the fun things I get to do is write music for this game called “Trove” – a Voxel based MMORPG produced by Trionworlds. My stylistic choices for the game’s score was based on old retro games from the 80s, 90s and early 2000s –...
by Yannis Brown | Oct 20, 2015 | Blog
I grabbed the vacuum in from the broom closet to tidy up a little before a presentation. I noticed that this vacuum had a lot of audio character and after doing it’s job I set about seeing what sounds I could coax from this red beastie! I have been using...
by Yannis Brown | Oct 8, 2015 | Blog
Updated (June 13th 2018) This Hack was created to help audio implementers who imported their voice files as SFX rather then VOICE. Using VOICE files allows you to change the source file based on language settings. This Hack works for WWise 2015 For 2017+ you may need...
by Yannis Brown | Aug 4, 2015 | Blog
Quote from Will Morton's blog on breaking into the industry which I contributed to. I’ve been in the games industry for quite some time now, and one of the questions that I get asked a lot from both sound designers and composers in general is...
by Yannis Brown | Feb 14, 2015 | Blog
Many people ask me how I found myself working in video games trying to gain some glimpse of how to break in. However, my journey into game audio is not the typical story. I did not take a game audio course, I didn’t intern anywhere – so how did I...
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