Yannis Brown - Immersive Audio Specialist
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Gamasutra Article : Make Some Noise – getting a job in game audio!

Quote from Will Morton's blog on breaking into the industry which I contributed to.

 

 

I’ve been in the games industry for quite some time now, and one of the questions that I get asked a lot from both sound designers and composers in general is “How do you break into the industry?”.

 

 

A bunch of us were discussing this issue, Will Morton was writing an article to address this in one place – so he asked us to answer some questions to aid his article.

 

Here’s the article:

 

“There isn’t a standard way of presenting a demo for game audio jobs. Where DJs and music producers may have been able to burn a stack of identical CDs that they can send out to club promoters and label owners at the drop of a hat, it’s not quite as simple for us in game audio. Some companies may request an audio CD, others may request data files on CD or DVD, others may require you to upload files to the company directly and others may want on-line links. Make sure that when an opportunity comes along you can deliver a demo not only tailored to the company’s creative needs but also make sure you can put it together and deliver it quickly in the exact way they require it. Do a little homework and ensure you understand what the company needs from you.”

 

 

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