by Yannis Brown | Feb 5, 2019 | Blog
This problem took a while to trouble shoot. After using WWise on other projects you generated the banks and include them in the project. Unity, you add them to a streamed assets folder and start using them with the WWise picker. This error happens when you...
by Yannis Brown | Jul 20, 2018 | Blog
This has been one of the most frustrating problems. Why are my iLoks not showing up under iLok license manager in Windows? Typically the step to resolve this is: Uninstall PACE iLok manager using Add / Remove Programs Reboot While iLoks are plugged in – Go to...
by Yannis Brown | Jan 31, 2017 | Blog
The musical score of Prophecy of Ahnket took 2 weeks to write and export stems, 2 weeks to break down the stems into modular pieces for the game’s quasi-generated music system I designed. It covered 5 zones with 5-7 POIs (Points of Interest) and a mood...
by Yannis Brown | Jul 7, 2016 | Blog
Years ago after having a really nice talk with Ann Kroeber about surface microphones, I was determined to find myself one too and start exploring this hidden world of sound. Initially I started searching for Frapp pickups as that was what was the go to back in the...
by Yannis Brown | Mar 19, 2016 | Blog
The big buzzword which has been growing in popularity at GDC the last few years has been the return of VR (Virtual Reality) with a smaller subset AR (Augmented Reality). VR first appeared back in the 90’s as low resolution, slower response screens...
Recent Comments