Game Audio Services
Senior game audio design, implementation, technical audio, and mobile audio production for games, trailers, VR/MR, and interactive media.
I help game teams create audio that feels good, communicates clearly, and works properly in-engine. My work covers sound design, music editing, implementation, audio systems, pipeline development, technical audio troubleshooting, and final mix optimisation.
With 25+ years in game audio across mobile, handheld, casual, console, VR, MR, online games, and custom platforms, I can support both creative audio production and the technical systems that make audio work reliably in production.
Sound Design
Immersive & Interactive Sound Design ranging from Casual games to AAA sound, spatial audio. I build a cohesive stylized world through carefully crafted sound choices. With composition understanding I can craft musically cohesive sound which sits in tune with your music.
Music Composition
Ranging from casual, orchestral, techno, rock, hybrid – my skillset is a STRONG ear and the ability to replicate, adapt or remix music. 30+ years of experience replicating and porting music.
Technical Audio
Unity, Unreal, Wwise, FMOD, custom audio managers, implementation support, audio pipeline design, tools, debugging, naming/export workflows, and performance-aware systems.
Coding: C#, Swift, Blueprints
Mobile / Handheld Game Audio
Sound design, music loops, UI/gameplay feedback, reskins, feature updates, and mobile-optimised audio for casual, puzzle, arcade, and live-update games.
VR / MR / XR
Creative & Technical spatial audio design for immersive environments. Quest 1-3, Apple Vision Pro, VR Rides, Video 360, Video 180, Ambisonics
Game Mixing & Optimization
Gameplay readability, audio spam control, rate limiting, mix hierarchy, loudness, memory/performance constraints, and polish passes for live games.
Game Trailer Audio
Sound design, music editing, trailer polish, impact moments, transitions, pacing, and final mix for game trailers and promotional videos.
Post / Linear Audio
Sound design, editing, cleanup, mix, and delivery for cinematics, animation, video, and other linear media.
Games are Audio Systems + Assets. Work with a One Stop Shop that supplies all of it!
I can work directly with designers and developers to identify what the audio needs to communicate, how it should behave in-game, and what technical structure is needed to support it.
I can create the sounds, build or improve the implementation path, optimise the mix, and document the pipeline so the team can keep working cleanly after delivery.